set up 3d scene for drawing

In this commodity about 3D digital art, I'll show you ten steps you tin can include in your digital painting process to make information technology more orderly and neat.

The biggest problem with digital painting is that it's seen as quite a spontaneous activity—yous don't call back, you lot just get an idea and try to present it with all the resources available. When the result is far from your expectations, you simply consider yourself talentless and lose heart. Such a vision of the creation process is a serious obstruction in your artistic pedagogy—all you know is that you can't pigment, but in that location's no tutorial for this! This applies to "talented" artists also. They experience they're good, they want to be improve, but they just don't know what'southward incorrect with their art. However, the problem is very simple—it'southward all about seeing the creation process as a whole.

Every bit long equally yous run on autopilot, you lot tin't command the event. Yous need to trust information technology volition bring you where you want to, but you can't be sure—because autopilot is merely as experienced as y'all! At the same time, y'all're not able to tell what your autopilot does wrong, because you only run across the upshot. An unsuccessful painting is like a broken car—information technology's not thewhole car that's broken, information technology's probably only ane office, mayhap easy to fix. Only if you don't know a thing virtually its mechanics, y'all'll say the whole car sucks. When yous see painting as a whole, you're unable to acquire—y'all don't even know there's something to learn! But others are better than you, so information technology must exist nearly talent, painting software, graphic tablet, years of doodling, brush pack...

Photoshop favors autopilot in painting considering it's so intuitive—all you need to do to start painting is to create a new file and grab a digital brush. Everything is being left to you. Yous can offset with a line fine art, or you tin only go and paint everything from scratch. If the outcome looks OK, you stop painting, if it doesn't, you change things until it does.

Process similar this is nearly impossible in 3D modeling software like 3DS Max or Blender. These programs finish your autopilot and force yous to portion the procedure into private parts because they're built like this—y'all can't create a whole slice with one tool. Unremarkably, you can't even "build a stick man" without skimming through at least i tutorial. Why don't we larn from 3D modeling workflow to improve the creation process and make it prone to artistic upgrades?

This detailed 3D digital art guide will also help you get out autopilot behind and take it all in your hands!

1. Prepare the Photographic camera

In a 3D scene everything is visible at the same fourth dimension, and y'all tin can freely observe it from every angle. The concluding picture, however, is seen through the camera—and the position of the camera isn't random. The creative person needs to place it in a style to present the scene it the most effective way. The photographic camera defines perspective—the indicate of view and all the consequences of it.

Setting the perspective should exist your first pace. Probably you lot shuddered a lilliputian after reading this, since perspective is a buzzword for about of the artists—I say "perspective", yous call back "math!". You can relax, perspective isn't most that. When you paint a scene, it'southward a picture seen by a virtual observer. The position of their eyes makes the scene. A wing is very modest when the observer is far away and huge when the observer most touches it with their eyes. Depending on their position the top or bottom of a tabular array may be visible. A 3D block may go a cylinder or even a pyramid—information technology's the observer that makes a 2nd shape of a 3D form only by moving! What they meet comes to existence, what they don't—doesn't be. The picture is the scene seen through their eyes—without them there would be nothing. You're not painting a dragon—you lot're painting a dragon as seen by someone's eyes!

perspective in painting perspective in painting perspective in painting
Oh my, that's 1 huge monster-leg!
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...or peradventure not then much

When you paint on autopilot, you ignore the observer. Even if you lot heard about something similar this, you may simply presume that all the people looking at the flick are the observers. Wrong—they're observers of the picture, merely not of the scene. To commencement using perspective as a photographic camera, avoid architectural tutorials and focus on the purpose of the perspective.

two. Don't Base on a Single Reference

When you want to model a realistic creature in 3D, ane reference, even the nearly beautiful, just won't exercise it. You need every side of the animal, preferably superlative, forepart and profile views, but some others may be required to reveal details. Later it'south modeled, the artist knows everything well-nigh the animal'southward torso and, if skilled in drawing too, would be able to describe it in every pose now—without whatsoever reference!

In 2D painting yous can manage with a single reference. You want to create a running king of beasts, so you Google "panthera leo running" and there it is, the perfect shape y'all demand to re-create! And if yous want to manage without a reference and effort a tutorial about drawing a lion, you'll nigh probable finish upward with a unmarried pose likewise. Indeed, yous'll exist able to draw it without a reference now, just it's only this one pose. "I can draw a running panthera leo/lion in profile view/sitting panthera leo" isn't the same as "I can draw lions".

Y'all demand to suspension out from thinking with outlines. Outlines don't exist, they tin exist sketched over an object, but they're not a abiding aspect of the object. Earlier you draw some other masterpiece, make studies of the object kickoff. Notice various references of the lion, sketch them as translated to simplified forms and search for common features. Discover how they modify in perspective and attempt to understand what the object needs it all for. This way not only you'll be able to create your ain pose for this particular work, simply also all the works in the future!

painting without references painting without references painting without references
Your studies don't need to exist groovy nor fourth dimension-consuming. However, make certain you know how to describe something earlier you showtime working on a serious art!

3. Starting time With Uncomplicated Blocks

When you're starting with a 3D model, you need to detect a unproblematic block well-nigh similar to the thought in your head then shape information technology. In that location'southward no way to beginning in whatever other style. When you start with something simple and add details gradually, you take control over the scene all the time. In autopilot painting it's usually much more chaotic. You lot take the idea in your caput and effort to paint all the details at the aforementioned fourth dimension. If you practice it, yous're on the all-time way to lose the real pregnant—the primary idea—of the moving picture. If you put a lot of try into a painting and it nevertheless looks wrong, this may be the reason.

At that place are two aspects of "unproblematic blocks":

The Base for Details—the Topic

If someone says "man", what do you lot see in your listen? Color of the eyes, the width of cheekbones, single hairs, or rather a creature with two legs, two arms and a head? Every object has a set of features that are crucial to it, so a set up of optional ones. Start with the crucial features and save the details for after. Warning: if later on defining the elementary shape you lot're not happy with information technology, don't cheat yourself with "it's going to look better when I add colors, and all these details, and cool lighting". Information technology's the base of operations that makes the start impression—all the details are just a nice addition and they never make the picture alone. A ho-hum pose and wrong proportions are all what people see, even when the artist had spent two hours drawing all the scales ane by ane. Don't waste your time—prepare a good base of operations before diving into details.

painting base painting base painting base
The topic is "flying dragon". The bodily shape of the wings, caput, scales or claws has no power here.

Composition and the Real Meaning

When you start correct from the details, the scene becomes a set of them, non a whole. Information technology's OK when you're painting a graphic symbol, but when there'south more, you need to create some kind of link between the objects.

Good speed paintings look then astonishing considering they contain the essence of the scene without any redundant elements. You don't actually look at them like a normal, detailed painting - you rather feel them, receive their meaning without searching for information past observing all the details.

There are layers of significant in every painting. The virtually of import 1 is light and shadow—it's crucial for revealing form. Everything else is simply a nice add-on, a cherry on the top. However, about every aspiring artist goes straight for colors and details, badly trying to distract viewer'southward attention from the mistakes at the very base of the moving-picture show. Sadly, a tasteless cake covered with cherries won't impress anyone.

Beginning with something simple and go slowly further. Details should be the very terminal matter you're adding, and only when everything else looks adept. A good method to constrain yourself is to offset with a huge brush and make it a bit smaller with every step.

how to speed paint how to speed paint how to speed paint
Try to capture the main topic and add together the details when information technology's already settled

4. See the Object Outside of Its Surround

In the showtime there was only a form. Information technology'southward independent from the vision, it tin be felt with bear on and hearing. In 3D, form is revealed past ambience apoplexy—a method of showing which areas are hands touched by ambient lite and which aren't.

Before y'all get into all these complicated color properties, end to remember over the form itself. If you've got line art, utilize information technology to paint crevices - the areas where calorie-free has hard access too. This is what yous demand—not outlines of line art, just the grade. When you pigment in ambience apoplexy, don't call up about light at all. It can be water, or dye, or mortiferous laser trying and failing to achieve the crevices.

Ambience apoplexy in painting isn't "a trick to make a moving-picture show look similar a 3D render"—its principal goal is to define form without touching whatever attribute of vision (except perspective). "3D-render-feel" may be a side event of it, simply actually it'south about the very base of operations of painting. When yous want to picture your idea, all the complicated aspects of painting may kill it! Slow down, go out it all for subsequently and create the form only. In this stage you may not really know what you're trying to paint, so salvage yourself defoliation and focus on the base.

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Ambient occlusion isn't about await, but almost course

At that place's ane more thing to it. Traditional sculptors often utilize ambient apoplexy in their works fifty-fifty though in theory it should occur naturally. However, using dark paint in the crevices makes the sculpture independent from good light—it will not look flat fifty-fifty with the most adverse light. We can take a lesson from it!

5. Know What's Outside of the Scene

Information technology's a feature for a skilful book that the world doesn't seem to be created but for the story—nosotros tin believe information technology could be just as alive even without the characters we're reading nearly. It's the same with every scene you're painting. When using autopilot nosotros tend to start with the grapheme, and the background is then adjusted to information technology. That'south not what makes a believable piece. If y'all want to flick the character only, that'due south OK, but it won't work with scenes.

In 3D, the area captured by the camera is just a part of the scene. There may be copse effectually casting shadows into the scene, in that location may be a secondary light source hidden somewhere outside the frame. They all brand the scene complete—the world doesn't end outside the frame!

painting open frame painting open frame painting open frame
i - visible scene; two - invisible, only existing environment

Beside the obvious do good of credibility, at that place's another thing to it. Everything in the world around influences the scene. Children tend to describe the sun in the corner of their pictures because they can't grasp the idea of the world outside the frame. You tin brand the scene flooded with light without putting the light source within the frame, and it's the same with all the objects reflecting the calorie-free. If you're painting a cave scene, blue calorie-free can point a pigsty in i of the walls or even the archway but in the position of the observer! Everything that affects the character within the frame can be moved outside without losing its ability.

6. Ready the Lighting

Proper lighting is crucial in 3D modeling. A 3D artist automatically learns that without light there's no form or color, while virtually of aspiring artists are unfamiliar with this basic knowledge. It's considering information technology'due south not required in painting—you just have a color and it exists, no matter whether in that location is or isn't whatsoever light source. That's too the main reason why painting, especially digital, is so hard to larn. The mere action of moving your stylus pen on the tablet (or clicking and dragging with a mouse) has nothing to do with a huge amount of theory hidden backside realistic world. The first mistake made by many beginners is to look for "how to pigment digitally" tutorials instead of something more than like "how do we see".

If you're not terrified however, I'll tell you one shocking matter: with every color yous put on the picture, you include information about light source. Every unmarried blob of color says something well-nigh the light source it was fabricated past! When y'all have no idea how it works, you lot'll most likely mix dozens of light sources before fifty-fifty because the main one!

Now, relax. This is what you lot probably accept been doing until now, only you're reading this article to change it, correct? First, separate the lighting from the colors. Just imagine there are no colors, everything is white when fully illuminated and black when obscured. Take your flick painted with ambient occlusion and adjust it to lighting by painting over it with the shades of gray. Avoid white and black—they're too powerful and made for higher things.

One more affair: experiment with lighting. Now, when you don't need to think most color, you tin calmly judge which direction volition exist the almost benign for your composition, and how many light sources are needed to make the best of information technology. Continue in mind the previous advice virtually the globe outside of the scene—your light source can be very far away, or in the place of the observer. Information technology can be everywhere, casting shadows of objects that the camera can't meet and thus introducing them partly to the scene. You tin create a woods without painting a single tree!

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Including the shadows of objects from exterior of the scene will create an illusion of an open up world

7. Create Maps

The previous office was an introduction to the well-nigh important result of realistic 3D modeling—texture mapping. If you lot read my articles about calorie-free and shadow, and color fundamentals, you know how many factors there's involved into the illusion of color and grade. When painting on autopilot, y'all're taking an try to mix lite, shadow, diffuse reflection, specular reflection, subsurface handful, material, texture, ambient occlusion, emission of lite, and more than, all at the aforementioned time, while playing with luminosity, brightness, hue, and saturation for the all-time effect. And still you lot wonder why painting is so hard?

Again, my job is non to scare you and discourage you from painting. On the contrary, I want to show you the mode to larn it without relying on your talent or lack thereof! Talent is a nice conception just if you possess it—otherwise, you're doomed forever. Stop dreaming about talent considering information technology's merely similar a dream near big lottery win—no matter what you practice, you tin't bear upon it. Believing in talent closes all the doors and is an excuse—sorry for harsh words—for your own laziness. Painting can be learned, and once you portion it into simpler chunks, it becomes clear what yous demand to learn exactly. Of a sudden "I can't draw considering I lack talent" turns into more than realistic "I can't draw [yet] considering information technology'south very hard to acquire".

Back to mapping. All the things that build a look of an object tin be separated for our convenience, and that'south what 3D programs practise. You lot can only accept a brush and paint over the object, but information technology hardly ever will give you lot a decent effect. Instead, 3D artists use multiple maps, all put 1 on each other. They don't cover, but rather complement each other. In Photoshop it can be simulated by using dissever layer for every map and playing with Blending Modes. You can create equally many maps as y'all want to, basing on real 3D maps or on your own ideas. I'll show y'all a basic set yous tin can apply in Photoshop. This is not the only way to do it and y'all should not care for it like this. Rather, it's recommended to find your own —I'chiliad just showing you the direction (the file is available to download, and so y'all can play with it).

Ambient Apoplexy

This is the map nosotros've already talked about. When y'all offset with a line art, nighttime lines may indicate both crevices and prominence. They're very subjective and they have nothing to do with painting. Ambient apoplexy, however, lets you define forms without running to outlines—and merely like line art, it's still contained from lighting and other complicated things. Besides, it makes a proper clipping mask for other maps.

ambient occlusion photoshop painting blending ambient occlusion photoshop painting blending ambient occlusion photoshop painting blending
Ambient occlusion map doesn't require any special Blending Style

Lighting

Set the light source and illuminate the scene as if by default it was all 50% gray. This is but illumination of the forms—forget completely about colors at this point!

 lighting photoshop painting blending  lighting photoshop painting blending  lighting photoshop painting blending
Utilise Multiply mode for shadows and Soft Light/Screen mode for lights, or just paint over AO map in Normal mode

Luminance

Equally we've learned in my article well-nigh color shading, luminance (too chosen luminosity) is a relative brightness of colors. For example, 100% vivid blue is perceived every bit darker than 50% vivid green. Therefore, putting color map correct on the lighting map would effect in unsaturated, washed-out colors.

Luminance map should take saturation, not effulgence of color into business relationship. Saturated colors will be darker than unsaturated ones. Then, in that location are two things you lot demand to think about when planning the luminance map:

  • how dark the color is (follow the commodity to learn more nearly it);
  • how saturated the color is.
luminance photoshop painting blending luminance photoshop painting blending luminance photoshop painting blending
Paint the luminance in Normal fashion...
 luminance photoshop painting blending 2  luminance photoshop painting blending 2  luminance photoshop painting blending 2
...then switch to Multiply mode

Lengthened Reflection

The color of light source affects greatly the final colors of the objects. In traditional painting information technology all needs to be calculated, only in Photoshop all nosotros need are Blending Modes.

Typical setting is orange-yellow light source (like sun) one one side and blue (sky) on the other. Allow'due south offset with the sun. Select a color for it and paint solidly the areas that sun will accomplish.

 lighting photoshop painting blending  lighting photoshop painting blending  lighting photoshop painting blending
Don't worry about shading at this point, information technology's more than like all or nil

At present you can apply Screen mode to reveal the shading. Play with Opacity to meet your needs.

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Screen mode with low Opacity work pretty well here

The other side is non going to be strongly illuminated, but the sky will give it a blue shade. Dorsum diffuse reflection, as I call it, isn't back-light or common reflected light—use information technology to color the shadows.

lighting photoshop painting blending lighting photoshop painting blending lighting photoshop painting blending
Solid blueish should do the flim-flam
lighting photoshop painting blending lighting photoshop painting blending lighting photoshop painting blending
Color mode volition reveal the shading

If you want to make the contrast stronger, you may add some other layers of lengthened reflection, this time applying soft shading.

lighting photoshop painting blending lighting photoshop painting blending lighting photoshop painting blending
Don't use solid colour hither!
lighting photoshop painting blending lighting photoshop painting blending lighting photoshop painting blending
Overlay and Colour Dodge both work very well here

Flat Colors

This is what we've got now—lighting, luminance, and lengthened reflection maps. Allow's add colors to it, right under the diffuse reflection maps.

lighting photoshop painting blending lighting photoshop painting blending lighting photoshop painting blending
The scene is ready for coloring

Paint the colors solidly again. It's nice to forget well-nigh shading, isn't information technology?

 flat colors photoshop painting blending 2  flat colors photoshop painting blending 2  flat colors photoshop painting blending 2
The essence of flat colors!
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Would you approximate that Color mode will be the all-time for it? However, sometimes Multiply mode will fit better to darken the colors

The illustration below shows how important it is to utilise multiple maps when using Blending Modes.

color photoshop painting blending color photoshop painting blending color photoshop painting blending
1 - color map without luminance map; ii - colour map, luminance map, but without diffuse reflection map; 3 - luminance, color and diffuse reflection maps

Specular Reflection

Specular reflection is definitely overused in digital painting—information technology'south merely likewise like shooting fish in a barrel and too effective. I simple dot of white and a whole material appears sleeky! However, specularity is more than this white dot (the reflection of calorie-free source). Specular surfaces reflect everything depending on their properties. I've made the bigger cube 100% specular, while the other i is 100% matte.

specular reflection photoshop painting blending specular reflection photoshop painting blending specular reflection photoshop painting blending
Specular surfaces are mirrors, usually non every bit perfect as one above

To create a something not every bit specular use Multiply mode and lower the Opacity.

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Multiply mode uses subtractive color mixing rules

To brand the object shiny and rough at the same time, mistiness the reflection with a messy castor.

specular reflection photoshop painting blending specular reflection photoshop painting blending specular reflection photoshop painting blending
Conceal the precipitous borders to reach a softer reflection
specular reflection photoshop painting blending specular reflection photoshop painting blending specular reflection photoshop painting blending
Now the reflection isn't so precipitous

The state of affairs beneath is about crimson specular layer. If your object has a transparent, glossy layer (like water), yous tin can utilize Screen or even Normal mode with low Opacity.

specular reflection photoshop painting blending specular reflection photoshop painting blending specular reflection photoshop painting blending
You can apply Screen or Normal fashion here.

What about reflected low-cal? It's specular reflection likewise! Think most it.

eight. Take Temper and Depth of Field Into Consideration

3D scene has depth from definition, but after rendering information technology becomes a classic 2nd picture. All the same, yous can nonetheless detect a lot of depth—it still looks 3D in some mysterious style. How is it achieved, and can you use this play tricks in painting?

Aerial Perspective

Air is invisible to us, so we tend to ignore it. In 3D programs, nevertheless, it's an of import factor changing the look of the scene. The features of the atmosphere change the properties of low-cal, and thus colors on the scene. Using aerial perspective is a neat way to create depth in your 2nd picture. You tin can read more about it in my article about shading with color.

aerial perspective painting aerial perspective painting aerial perspective painting
1—A may be as big as B, but it's distant and therefore looks smaller; two—small A is closer to us than distant, big B

Depth of Field

To make it elementary—there are 2 chief kinds of depth of field, shallow and deep. Shallow focus means that i expanse is rendered sharply, when everything outside it is blurry. Deep focus is nearly rendering everything as sharply every bit possible. All correct, that's theory, but what does it have to do with altitude and depth?

The depth of field (DOF) is an area in your field of vision. Everything captured inside information technology is going to be sharp and detailed. Short DOF gives you the shallow focus and long DOF—deep focus. Shallow depth of field indicates that at least one of the objects is close to your eyes—that's why pictures of big objects taken with shallow focus simulated wait like models.

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one—shallow focus on distant A; 2—shallow focus on close B. Light-green surface area shows DOF
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Both distant A and close B are rendered sharply—they both fit into deep DOF (green rectangle)

To remember it better, lay on the ground with one of your cheek touching the flooring (a desktop is OK as well, if you've got enough space). Close the middle that'south higher. Look at the expanse right before you with the other eye and then slide focus a flake further. You should see DOF sliding with your optics! (and if y'all habiliment strong glasses, you may notice the moment where DOF refuses to slide anymore).

This is a trick used extensively in fine art and movies. In 3D programs it's very easy to simulate it, but as a 2d artist yous need to take intendance of information technology yourself.

 9. Use Modifiers

Modifiers in 3D modeling are kind of changers that affect the object non-destructively, which means you can modify or remove the modify at any fourth dimension without affecting the previous state. In digital painting we often utilise filters and adjust the image with Photoshop tools, but if something goes wrong and nosotros're not conscientious, nosotros may lose our previous issue. That's where adjustment layers, smart filters, and layer masks come to play.

I commit this sin too—I speedily press Control - M to play a bit with dissimilarity, because "It's just for a moment, I'll see if it looks OK and so remove it...". Information technology's a bad addiction, and it's actually ameliorate to make the change with a modifier. This manner you'll be able to quickly compare the difference even the side by side twenty-four hour period, when you lot get some distance to the picture and your judgment is clearer. Too, the mere chance to adjust the value of the modifier instead of constant disengage's is a big benefit here.

photoshop non destructive smart filter adjustement photoshop non destructive smart filter adjustement photoshop non destructive smart filter adjustement
Maybe your autopilot doesn't have options like these, but it doesn't hateful y'all shouldn't utilise them in Photoshop!

Using layer mask instead of Eraser Tool may exist a great improvement for your workflow too. You may exist sure near the change at the moment, and regret it a infinitesimal after, so instead of keeping 500 history states, apply non-destructive methods wherever possible. It'due south non like you pay for them or something!

10. Prepare the Rendering

In 3D modeling this is very of import part. It defines the quality and realism of the final picture. In painting the rendering is what we do from the kickoff, so we tin phone call the set-upwardly of this the kickoff phase, the creation of a new certificate.

Is there any more overlooked phase of a creation process? It'south like taking a canvass of newspaper—what can become wrong? Really, a lot of things. If the resolution is too pocket-sized, yous won't be able to include small details (they may be the size of a single pixel). If it'due south as well big, your computer may starting time to "choke" and the strokes will be lagged. The proportion of the sides volition affect the placement of ability points (bank check out golden ratio to learn more nigh this topic) and thus the desired composition. Of course, you tin resize the paradigm later, but every scaling brings a drib in quality of what you've already painted.

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All correct, now permit's work on the eye...

Sometimes you lot don't know what really you want to paint and autopilot is necessary to beginning. However, when you meet the main topic starts to reveal, take steering in your hands and plan the residuum. See what kind of composition your sketch suggests and ingather the epitome for perfect proportions.

Conclusion

Does it mean you should treat Photoshop as a 3D plan? Not in the least! The indicate is you should take the commuter seat and take real command over the creation procedure, just similar you would in Blender, 3ds Max, or Maya. Information technology may look very awkward on the outset, and so rigid and strict, but it's just similar learning how to walk—your autopilot will learn from you and after some fourth dimension y'all'll be able to use information technology again!

There's i more lesson to accept from this 3D digital fine art commodity. Become a 3D artist for a while. Bang-up artists like Stjepan "Nebezial" Šejić or Landy "Jiyu-Kaze" Andria don't hide they've learned a lot while playing with 3D modeling. Painting is based on reality, and every 3D software is kind of reality-simulating machine. They're not perfect, of course, just they've already sliced reality into like shooting fish in a barrel-to-swallow chunks—would you prefer doing it all yourself once again?

Blender is free and too not-intuitive, and so you won't be able to use your creative autopilot there. And there's a whole lot of tutorials nearly information technology! I'm deeply convinced that 1 full, textured model made past you from scratch (basing on tutorials, of course) will change your perspective on painting forever. In this article I showed you what I've learned during my short hazard with Blender. Who knows what y'all will learn?

photoshop wip painting ambient occlusion layer photoshop wip painting ambient occlusion layer photoshop wip painting ambient occlusion layer

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Source: https://design.tutsplus.com/articles/10-tricks-from-3d-modeling-that-you-can-use-in-digital-painting--cms-21785

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